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Description
This game was heavily inspired and influenced by the original Rogue - a 'roguelike' genre defining game from the '80s originally played in Unix text terminals - but adds many enhancements and refinements in order to allow for more modern user friendly gameplay and easy touch based interaction - all while preserving the original feel and gameplay - There are many differences to the original to list, among the most important are - adjustable difficulty settings - levels in the run are persistent - quality of life improvements for touch screen devices for easier dungeon navigation and menu/inventory management - more descriptive events and more of them are logged to game log, including descriptive AD rolls - rebalanced monsters, items and effects stats - several new items - new sounds effects for monsters and effects - stomach of the hero is also always full - there is no hunger mechanic Tiles by Oryx Whether you're a veteran roguelike fan or someone new to the genre, this game delivers a fresh yet familiar experience. With streamlined controls, modern touches, and plenty of new features, it stands as the perfect way to relive the magic of Rogue — or to discover it for the first time.
What's new in this version
Items update: - fixed rings of teleportation (was treated as r of stealth), stealth (was treated as r of sustain armor) and sustain armor (was ignored) - added Ring of experience (replaced 'ring of adornment'): when worn each monster kill is worth 50% more experience - Ring of stealth is updated - there's a better chance now e.g. a medusa will ignore you upon entering a room - Scroll of food and amulet detection is now -> Scroll of gold and amulet detection - allow wands/staffs to be wielded as melee weapons - updated many statuses and abilities effects of items and monsters - see newly added 'Monsters/Items' section in Settings for all stats and updated effects (for example items reaching 1 tile around player (such as wand/staff of striking, teleport away, cancellation,...) are all updated to act within vicinity of 2 tiles of the player, scroll of hold monster holds all monsters within distance of 2 tiles, and many more..) - prevent shop to be pickable by a monster, make it also non traversable by monsters - make monsters also blind not just confused when hit with potion of blindness - there is a small chance monsters will break free when being held (potion/scroll of paralysis) [previously this was permanent effect] - rolls displayed in game log don't contain +0 modifiers - player has additional two healing potions when starting - there is a tree past level 17 - visual updates See also full changelog in Help/About
Features
Additional information
Published by
Martin CvengrošCopyright
© 2024 Martin CvengrošDeveloped by
Martin CvengrošRelease date
09/12/2024Approximate size
100.45 MBAge rating
For ages 7 and overCategory
Action & adventureThis app can
Access your Internet connectionInstallation
Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.Language supported
English (United States)Publisher Info
Hollows Of Rogue websiteHollows Of Rogue support
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Hollows Of Rogue privacy policyTerms of transaction
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